![]() Requires a player SCAV and PMC together to extract. Aoeah Is A Professional Online Game Store Which Would Like To Offer Amounts Of Cheap Fifa Coins With Instant Delivery. Honks twice on arrival, honks once a minute before leaving, and honks twice on leaving. PMC players only and disappears after being used.Īrrives between 10 to 16 minutes left in the raid. Requires 5,000 Roubles per player extracting with a maximum of four players total. Requires 1 Paracord, 1 Red Rebel Ice Pick, and no armor vest/torso armor. ![]() No Special Conditions *Hideout Under the Landing Stage SCAV-only exits are marked with an asterisk. Just don’t run into mines on the way to the Grotto. While my favorite SCAV extracts are South Road Landslide, Hideout Under the Stage, and SCAV Hideout at the Grotto. ![]() Chances are you’ll spawn near one of them making for an easy escape. My favorite PMC extracts to take advantage of are Path to Shoreline and Southern Road. With that said, you can use the ocean, small pools of water, and the lighthouse especially to learn where you are. You’re either next to a long highway with a couple of big houses or near a giant dangerous compound. Learning Lighthouse in Tarkov can be a bit easier than some maps since there isn’t a lot to it. Departure waiting time - 1 minute.Click the map to expand it and zoom in further. In this case, the cost of exit will be seven thousand rubles. If there is a Land Cruiser car there, the passage is open. In this game your main goal is going to be gearing up your PMC, loading into a raid- killing other PMCs/Scavs, looting & questing and then trying to extract out of. The path to this exit is located behind the hostel buildings. Escape from Tarkov, also known as EFT, is a hardcore first-person shooter that features elements of RPG games (levels and passive skills) and an incredibly complex looting system. Now, the developers of Escape from Tarkov have recently announced that the map will be getting reworked. There is also an exit, which, regardless of the side of your respawn, is always available. Interchange is a large map featuring a shopping mall sitting in between the only two exits. In this case, a burning fire will indicate the possibility of passage. Also, you can find an exit near the boat. When appearing on the right side (from the boilers), you can exit through the two leftmost exits (trailer park or intersection). In addition, you can try to get out at the old gas station (burning green fires will indicate that the exit is available) or by approaching the ZB-1012 bunker (active when the spotlight is on). Besides them there is one bridge.Īppearing on the left, on the side of the customs terminal, you will have to go to exit ZB-1011, which is constantly active. There are four ways to cross it: three transitions are located in its lower part, through dashes where there is a small amount of land. The first unsafe place is the river crossings. But in the Customs area, there are several dangerous and narrow places where you can easily drive yourself into a trap. In any part of the location, you can get hold of good good. Then, dorm buildings and a new gas station, where the Reshal boss will appear At the location itself, near the intersection, there is a bridge dividing it into a customs terminal and hostels with infrastructure.Īfter passing through the bridge, the player will be able to see the construction site. Gamers here may not get too close to each other. ![]() Where a large number of Scavs live, there is a passage to the exit points from the locations.Ĭompared to the Factory, the Customs map is much more spacious. The checkpoint (Checkpoint of the Wild) is located at the very end of the road behind the gas station. From it you can clearly see the transition unlocked by the key from the factory exit. A one-story building that has several unlockable loot rooms. The gas station is located in the middle of the map. But, in part, these doors are inaccessible for passage.Ĭonstruction site - a concrete frame of a two-story building, which offers a good view of the bridge and the river crossing. Interstorey fire exits are located at the ends of the buildings. In the west the building is three stories high, in the east it is two stories high. Geographically, they are in the northernmost section of the map. In order not to lose all the valuable items, in the end, you urgently need to search for the extraction points or exits and just don’t die when you search People often use pwp.legionfarm. In Escape from Tarkov, you choose a map on which you want to play and loot for the next few minutes. These buildings often become a place to complete quests or closed battles. Escape from Tarkov: All Cards with Exit and Loot. Players have the opportunity to choose 3:28 and 15:28. Unlike other maps in Tarkov, Factorys time options do not change. The map becomes even scarier if you accidentally pick the wrong time. Factory is a very scary place, given that combat happens at such a rapid pace. A large part of the factory location, which includes some infrastructure facilities: hostels, customs, fuel oil facilities, etc. Final Thoughts On Factory In Escape From Tarkov.
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